Slime D%26d 5e

Medium ooze, unaligned

  1. Sturdy Slime was changed to the hill dwarf trait of dwarven toughness as 1d12 hit die seems extreme, while still providing a boost to hp in some form. Dilution is the primary drawback to playing a slime character as there are a lot of bonuses. Ooze Nature does not require sleep AS AN RP TRAIT.
  2. Slime: Skill Focus (Escape Artist), Escape Artist as class skill: Spell Compendium 280 Spider: Skill Focus (Climb), Climb as class skill: Spell Compendium 280 Summoner +2 caster level for Conjuration (summoning) spells: Spell Compendium 281 Time: Improved Initiative: Spell Compendium 281 Transmutation: Spell Focus (transmutation) Unearthed.

Armor Class 13 (natural armor)
Hit Points 16 (3d8 + 3)
Speed 20 ft.

D%26d

But yeah, this seems to be incredibly OP- it reminds me of the Illithid Savant prestige class from D&D 3.5e, which was hideously broken/OP even among the many, many broken/OP things in 3.5e. The DM is trusting you to not abuse this power to the point of making the game unfun for other people, so don't do that. Random Generator; Random Dungeon Generator. 5e Monster List. Size Type Tags Alignment Challenge Environment Source Name Size Type Tags. D&D 5e Monster Manual. In addition all Saving Throws are with Advantage for Green Slime (Gray Ooze). The Green Slime (DMG, p105) is a dungeon hazard,. Ahh, green slime. By clicking “Post Your Answer”, you agree to our To subscribe to this RSS feed, copy and paste this URL into your RSS reader.

Slime d 26d 5e character

Slime D 26d 5e Wiki

STRDEXCONINTWISCHA
9 (-1)16 (+3)12 (+1)2 (-4)14 (+2)2 (-4)
Slime D%26d 5e

Damage Vulnerabilities cold
Damage Immunities acid, poison, psychic
Condition Immunitiesblinded, charmed, deafened, exhaustion, frightened, poisoned, prone, unconscious
Sensesblindsight 60 ft. (blind beyond this radius), passive Perception 11
Languages
Challenge 1/4 (50 XP)

Charge. If the slime moves at least 15 feet straight toward a target and then hits it with a pseudopod attack on the same turn, the target takes an extra 4 (1d8) bludgeoning damage.

Slippery. The slime has advantage on ability checks and saving throws made to escape a grapple.

Standing Leap. The slime's long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start.

ACTIONS

Slime D 26d 5e Character

Pseudopod. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) acid damage.

Slime D 26d 5e Stats


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