Super Mario Sunshine Download For Mac Dolphin

  • See full list on wiki.dolphin-emu.org.
  • Download Super Mario Galaxy ROM for Nintendo Wii(Wii ISOs) and Play Super Mario Galaxy Video Game on your PC, Mac, Android or iOS device!

(This mod now works on real hardware without a gecko code, but a couple extra sound effects still won’t play correctly unless played on Dolphin, but it’s otherwise perfectly playable and enjoyable on a Gamecube.)

Super Mario Sunshine full speed on Dolphin 6656My PC SpecsAmd Phenom II X4 965 3.4 Ghz Black EditionXFX Ati Radeon HD 5750 1Gb Gddr54Gb RAMWindows 7 Ultimate. Download Super Mario Sunshine ROM for GameCube and Play Super Mario Sunshine Video Game on your PC, Mac, Android or iOS device! I want to run super mario galaxy 2 but dolphin runs it terribly on mac and I don’t understand how to get ishiiruka dolphin Press J to jump to the feed. Download Super Mario Sunshine ROM for GameCube / GameCube). Super Mario Sunshine ROM available for download. Works with Windows, Mac, iOS and Android.

Download link: https://www.mediafire.com/file/7gegwebsnay6kl2/Super_Luigi_Sunshine_Ver_5.1.zip/file

Sunshine

The Super Luigi Sunshine mod has been a thing for quite some time, but there was no simple way to get this mod until this xdelta was created.

The mod started by just replacing Mario’s model with the Luigi model from Super Mario 64 DS, but a custom model to fit the Sunshine theme was eventually created along with many other features. In addition to converting these assets into a simple xdelta patch, new features have been added as well, including Luigi voice-clips!

(Please remember that editing Super Mario Sunshine sound effects is still a very buggy process and that a few sound effects, Luigi’s voice or not, may not play or play distorted.)

Previously worked on by:

Melonspeedruns, Nibroc.Rock, Kaio, GeoshiTheRed, stomatol, Quasmok,

New features made by:

Wizard, Yoshi2

Full permission was given for Nintendo 64 Wizard or anyone else of with interest to continue this mod when the assets were released by Marionova64 here at the request of Melonspeedruns: https://www.youtube.com/watch?v=YPCaZ_li4iY

New Features (Ver 5.1):

  • The mod now works on console without a gecko cheat.
  • All the FLUDD nozzles now render correctly.
  • The HUD icons for the hover, rocket, and turbo nozzles now have more accurate coloring to their corresponding models.
  • Luigi is now given a fire flower necklace to wear in place of the sun shirt.
  • A bug where graffiti ‘M’s instead of graffiti ‘L’s still showed up on mission 7 of Sirena Beach was fixed.
  • A bug where a random NPC in Delfino Plaza sometimes still called the graffiti ‘L’s graffiti ‘M’s was fixed.

What it doesn’t feature (yet):

  • The pre-rendered cut-scenes still have Mario. (They probably always will due to the extremely difficult rendering it would take to fix, unfortunately.)
  • The FLUDD when not worn on Luigi’s back shows up like its original non-Poltergust 3000 counterpart. (That model acts up if you try to edit it.)
  • The Luigi model doesn’t get dirty when slipping in goop. (Except the ‘L’ on his hat, which seems to have a property that allows it to get dirty.)
  • The level entry portals are still “M”s instead of “L”s. (That model also acts up when you try to edit it.)
  • The goop originally at Delfino Airstrip is still in the shape of a Mario head with an “M” above it instead of a Luigi head with an “L” above it. (There might be a way to fix this, but the question is: Would that make the mod not viable for speedrunning? Because no matter how slight, that would be a gameplay change rather than just an aesthetic change.)
  • Luigi’s hands don’t close while jumping. (This would require assembly coding to the best of my understanding, which is very difficult.)
  • The particles Luigi turns into when entering some level portals or spawning in some levels are still light blue and red instead of dark blue and green. (The model for these particles has yet to be located in the ISO.)

Addressing a couple complaints this mod has gotten:

  • Shadow Luigi is supposed to resemble Gooigi; his bright green color is not the result of a modding limitation.
  • Due to multiple complaints, the shines may be reverted to their yellow color if enough people vote on it.
  • The title screen is modeled after the European version because this mod originally had a European lead developer and won’t be changed until someone can provide a North American version that looks at least just as good.

If anyone is able to improve this hack by adding anything listed as lacking, send Nintendo 64 Wizard the new asset(s) (and explain how you made them) at OnePieceOnlineRPG@gmail.com

If the asset(s) are quality enough to be in this mod, the creator’s name will be added to the credits, both on this page and in-game.

Download link: https://www.mediafire.com/file/7gegwebsnay6kl2/Super_Luigi_Sunshine_Ver_5.1.zip/file

(Unfortunately, the xdelta patch must be downloaded offsite because files exceeding 30MB in size are not permitted onsite.)

Added a custom title on GameTDB and added the Title ID to be “GLSE01″ https://www.gametdb.com/Wii/GLSE01

Progress Continues
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Super Mario Galaxy

Developer(s)Nintendo EAD Tokyo
Publisher(s)Nintendo
SeriesSuper Mario Bros, Super Mario Galaxy
Platform(s)Wii
Release date(s)JP November 1, 2007
NA November 12, 2007
EU November 16, 2007
AUS November 29, 2007
RU
KO September 4, 2008
Genre(s)Platform
Mode(s)Single-player, Co-op (2)
Input methodsWii Remote + Nunchuk
Compatibility4
Playable
GameIDsRMGP01, RMGK01, RMGJ01, RMGE01, RMGR01, RMGC01
See also...

Dolphin Forum thread
Open Issues
Search Google
Search Wikipedia

Nintendo

Super Mario Galaxy is a 3D platform game developed and published by Nintendo for the Wii. It is the third 3D platformer in the Mario series, after Super Mario 64 and Super Mario Sunshine. A sequel, Super Mario Galaxy 2, was released in 2010. The game follows the protagonist, Mario, on a quest to rescue Princess Peach from the game's primary antagonist, Bowser. Levels are galaxies filled with minor planets and worlds, while gameplay is updated with gravity effects and new power-ups. Super Mario Galaxy was first shown at E3 2006 and enjoyed a high level of pre-release awareness. The game has been hailed by several gaming websites as one of the best video games of all time.

  • 1Emulation Information
  • 2Problems
  • 3Enhancements
  • 4Configuration
Nintendo

Emulation Information

Language Region Mismatch

Super Mario Galaxy might not start unless the Wii language setting is set to a value matching the region of the game. With Dolphin 5.0-10866 or newer, the language setting will automatically match the region of the game, and there is a new setting (Options > Configuration > General > Allow Mismatched Region Settings) used for optionally disabling this behavior. On older versions of Dolphin (or if Mismatched Region Settings is turned on), you may need to change the Wii language setting manually (Options > Configuration > Wii > System Language) and choose a compatible language by region:

  • Japanese for NTSC-J (RMGJ01)
  • English, Spanish, or French for NTSC-U (RMGE01)
  • English, French, German, Italian, Spanish, or Dutch for PAL (RMGP01)
  • Korean for NTSC-K (RMGK01)

Inverted Reflections

Super Mario Sunshine 60FPS Hack (Official)

Certain materials that reflect Mario have inverted reflections, refer issue 3106. This issue actually also exists on real hardware, so it's not an emulator bug.

Wii Remote Lag When Collecting Starbits

Let's Play Super Mario Sunshine: Part 1 (Dolphin - HD Texture Pack) (1080p HD) - Nintendo GameCube

Wii Remote slows down when collecting starbits. To remedy this, go to Dolphin Controller Configuration Window and disable (untick) Enable Speaker Data and this will mute the Wii Remote speaker, fixing the starbit slowdown problem. Seems like it might have something to do with the computer's Bluetooth dongle not granting enough bandwidth for the Wii Remote to receive the sounds and transmit controls at the same time. It's a problem bound to PC hardware and driver. This is fixed by using Bluetooth Passthrough.

Problems

Cosmic Mario/Luigi Holding a Shell

In Underwater Cosmic Mario/Luigi Race of Sea Slide Galaxy, the shell that Cosmic Mario/Luigi holds will have messed-up textures. To fix, uncheck 'Store EFB Copies to Texture Only'. See issue 9113.

Pictures on the Wii Message Board

When taking a photo in the Star Chart, 'Store EFB Copies to Texture only' must be disabled to allow the photo to be saved correctly and displayed on the Wii Message Board.

Boss Roars

Boss roar effects are not visible. See issue 8327. Fixed by 5.0-14041

Viewing the Sun

Super Mario Sunshine On Dolphin - Download Link [HD]

Viewing the sun will cause serious performance hits due to the way EFB is used. This was fixed in 5.0-9741 and 5.0-9735.

Enhancements

HD Texture Pack

Project was almost complete but now seems to be abandoned.

Bloom Effects

Super Mario Sunshine Download For Mac Dolphin

In the galaxy overview, Bloom effects are applied. These are not displayed correctly if a higher IR than 'Native (640x528)' is used. To display Bloom effects correctly, the improvement 'Scaled EFB copy' must be deactivated.

Configuration

Only configuration options for the best compatibility where they deviate from defaults are listed.

Graphics

ConfigSettingNotes
Store EFB Copies to Texture OnlyOffSupport Wii Message Board images; fix Cosmic Mario/Luigi Shell; show Mii face icons

Version Compatibility

Cached

The graph below charts the compatibility with Super Mario Galaxy since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

5.0-14332(current)

Super Mario Sunshine UHD Texture Pack - Dolphin

2.0(r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

Super Mario Sunshine Download For Mac Dolphin Emulator

This title has been tested on the environments listed below:

Test Entries
Revision OS Version CPU GPU Result Tester
r6505Windows 7Intel Core i7-930 @ 3.8GHzNVIDIA GeForce GTX 580Super Mario Galaxy on Dolphin (720P) Full SpeedPSConsoleGamer
Ishiiruka-420Windows 7Intel Core i5-4460 @ 3.2GHzNVIDIA GeForce GTX 660 TiPlayed a few stages in the 2nd galaxy, using an HD texture pack. Excellent performance! 60FPS with rare, small FPS drops (that's just the nature of emulation). Here are my settings and DualShock 4 config: http://i.imgur.com/upIOz11.pngJodeth
r6505Windows 7Intel Core i7-930 @ 3.8GHzNVIDIA GeForce GTX 580Super Mario Galaxy on Dolphin (720P) Full SpeedPSConsoleGamer
r6782Windows 7Intel Core 2 Duo 6700ATI Radeon HD 480030FPS
r7310Windows 7Intel Pentium E5300 @ 2.6GHzATI Radeon HD 5450Playable 30-35FPS(PAL)--> 50-65% speed with DX9 plugin,Open CL,Disable fog you can have a speed up of 5-6FPS with EFB to CPU access disable but you're unable to use the star pointer, reduce the resolution to have more speedMarkon89
r7409Windows 7Intel Core 2 Quad Q9550 @ 3.8GHzNVIDIA GeForce 9600 GT80%-100% FPS with LLE, HLE runs full-speed, but has sound issuesGothicIII
r7413Windows 7Intel Core 2 Duo E6750 @ 2.66GHzNVIDIA GeForce 460 GTX50% - 70% in DX9 with settings described in this wiki + Frameskip 1 in 1280*720; 75% - 100% in DX11 with same settings and Frameskip 1 in 1680*1050AssAsSin
3.0Windows 7Intel Core i7-920 @ 4GHzAMD Radeon HD 5770Runs at full speed about 85%-90% of the time there are slow downs in certain parts of galaxys it depends some have more then others and slow down in more drastic way but fully playable and enjoyable. For graphics Using dx9 rendering with 2 times native resolution 1xAF everything else at stock. For DSP using LLE recompiler which is needed for music not to cut out. Using dsound backend and 48000hz. LLE of thread gives big boost in speed but makes the game very unstable with constant freezing. In the game properties I have accurate VBeam Emulation check on gives a speed boost and Disable Wii Remote speaker is checked.DJHeadshot
r7670Windows 7Intel Core i5-2500K @ 4.1GHzAMD Radeon HD 6850Runs 100% at 1x Native. Music occasionally will stop.MegaJump
3.0-201Windows 7Intel Core i5-2410M @ 2.3GHzNVIDIA GeForce GT 525MThe game itself is seriously epic, but only Direct3D 11 can run the game with shadows. Direct3D 9 and OpenGL leaves the shadows imprinted in the same spot it appeared from save states. Aside from that, the FPS ranges from 30-60 depending on how many things are on the screen.Doubled-revolutions
3.0-415Mac OS X 10.6.8Intel Core 2 Duo @ 2.13GHzNVIDIA GeForce 9400MStrangely, this is the only game where graphics are rendered better by turning lighting off. On makes most items look closer to original (glow), but Mario looks all weird with white patches on him. Game is completely playable, though slow; about 50-60%. Update: literally no music at all if not using LLE, which also reduces speed by 20-30%. Seriously.Ac
3.0-600Windows 7Intel Core i5-3570K @ 4.2GHzNVIDIA GeForce GTX 275Runs great. With DX9, DSP LLE on thread, EFB to Tex, 3X native res, and 1080p; I get 100% speed.MayImilae
3.0-688Windows 8 RPIntel Core i7-3770K @ 4.2GHzAMD Radeon HD 7970DX9, 1080p, 4x internal resolution + above tweaks, DSP LLE (on thread), Lock Threads to Cores, Real Wii Remote. Game runs fullspeed all the time and looks absolutely gorgeous!Alucryd
3.0-688Mac OS X 10.7.3Intel Core i5 @ 2.5GHzAMD Radeon HD 6750MVery Slow 50-60% Playable. Runs OK at 1080p. Music plays for a few minutes then goes off.JPS58
3.0-690Windows 7AMD Phenom 960T X4 @ 5.033GHzAMD Radeon HD 6950OpenGL, 1680x1050, 3x internal resolution, Anti-Aliasing 16xQCSAA, Anisotropic 16x, Scale EFB copy, DSP LLE (on thread), EFB Copy to texture, OpenMP, OpenCL, Disable Per pixel depth, Real Wii Remote. Game runs fullspeed 100%,it looks awesome!ChrisGamer
3.0-799Windows XPIntel Core 2 Duo E8400 @ 3GHzNVIDIA GeForce 7300 LE35-20FPS Average. Seriously horrible slowdown issues, And Dolphin was actually on the verge of crashing one time when slowdown became really bad at the Beach Bowl Galaxy, Because my GPU got desynced.
3.0-845Windows 7Intel Core i5-2500K @ 4GHzAMD Radeon HD 5770Fullspeed with Skip EFB Access from CPU ON (checked). However you'll have to switch it OFF in places where you forced to pull stars (will be slower).Animus
4.0Windows 8Intel Core i7-4700MQ @ 3.4GHzNVIDIA GeForce GT 750MManaged to get 1080p at nearly 60FPS at all times on Lenovo y510p. I use a cooling pad. DX9, LLE with to Thread checked, DSound. Vsync, 16xAS, no AA, scaled EFB, ignore format, skip CPU unchecked, EFB to RAM with caching checked speeds up in most cases in this game. all 'other' hacks checked except disable alpha. 3x IR.Bobby
4.0Windows 7Intel Core 2 Quad Q6600 @ 2.4GHzNVIDIA GeForce GT 210High FPS at low resolutions, 35-45FPS
4.0Windows 7Intel Core i5-3470 @ 3.2GHzAMD Radeon HD 7870Full HD 1080p 60FPS with HLE audio plugin (~40FPS with LLE) + 4xAA, OpenGL, default settings and real Wii Remote
4.0.2Windows 7Intel Core i7-4770 @ 3.4GHzAMD Radeon HD 7770Played the entire game and made videos of all 120 stars. Watch all the videos here: LINK to video playlist where I collect all 120 stars using Dolphin (1080p)FreeEmulator
4.0-817Windows 7Intel Core i5-2500K @ 4.4GHzNVIDIA GeForce GTX 570In RMGK01(KOR Region), Wii Remote Cursor Twitching/Refresh cut off problem(when seems 'in-game overload', not Dolphin or system) is still remain since 2.0-xxx to now. it's Huge problem to can't play the game even frame late is perfect, i think it's some of lock or code change(for Anti Piracy/Emulating) gap from before Release Region's version (during 1 Years). it's same case like Twilight Princess (Wii) KOR Version(RZDK01) (this one is 2 and half Years), default settings and real Wii Remote plushong620
4.0-1857Windows 8.1Intel Core i5-3570K @ 4.2GHzAMD Radeon R9 270Runs at 55-60FPS with these settings: Framelimit Audio, DSP LLE, DSP LLE on Seperate Thread, OpenGL, V-Sync, 3x Native Internal Resolution, 16x Anisotropic Filtering, Virtual External Frame Buffer, OpenMP Texture Decoder, Emulated Wii RemoteArgonitious
4.0-3599Windows 7Intel Core i5-4690K @ 4.2GHzAMD Radeon HD 7750Perfect emulation (minus Wii Remote speaker). 2 player works great too. 3x Native, No AA, 16x AF, DSP LLE on thread.Keller999
4.0-5875Windows 8.1Intel Core i7-4790K @ 4.4GHzNVIDIA GeForce GTX 76060FPS all time with some slowdowns to 50FPSboooi
5.0-rc-34SteamOS 2.60Intel Core i3-4170 @ 3.7GHzNVIDIA GeForce GTX 750 TiOGL, 3x IR, no other enhancements, NTSC-U, DSP LLE. Slight slowdowns in busy situations, and the boss motion blur effect is still missing, but otherwise perfect. Use LLE audio or the borked audio levels will detract from the experience.monojin
4.0-6953Windows 10Intel Core i5-3570K @ 4.5GHzNVIDIA GeForce GTX 970Vitalicks
4.0-8120Windows 7AMD Phenom II X4 @ 3.7GHzNVIDIA GeForce GTX 660Almost perfect! The only small tiny issue I have detected was the missing motion blur effect during the roar shock wave which can be seen in boss fights e.g. Dino Piranha scream after the egg shell broke. Instead of the motion blur wave the screen just gets a bit darker.Kenny
5.0Windows 10Intel Pentium G3258 @ 4GHzAMD Radeon RX 480DirectX 12 16GB RAM 1080p Have Fun, 60 FPS Constantly (Ishiiruka Dolphin)Xbrox
5.0Windows 10Intel Core i7-3770 @ 4GHzNVIDIA GeForce GTX 680It runs bloody perfect on this Build. With the new features of Dolphin 5.0 there are only two or three noticeable bugs left. I can play the game at constant full speed in 1080p without a problem.DerFetteVonGamer
5.0Windows 10Intel Core i5 4460NVIDIA GeForce GTX 960Runs perfectly on DX12, 60FPS 100% speed. Minor slowdowns during bosses/super intensive areas with DX11/OpenGL.destersmek
5.0macOS 10.12Intel Core i5 @ 2.7GHzIntel Iris 6100Playable at 50-60% speed. Using default settings, whenever you are moving between the planets or the space is within camera's reach, FPS drops significantly. The sound is constantly stuttering. Having more than 5 starbits on screen leads to unbearable performance drops.DevilDimon
5.0Windows 10Intel Core i5-6200 @ 2.3GHzIntelCompletely playable ONLY IF YOU TICK 'Skip EFB access from CPU', without ticking this you will get frequent and big frame drops, (See section above though, this options prevents you from selecting level so you have to toggle it on and off when playing). 60fps@720p DirectX12. Some times you get a very small frame drop and audio stutter but no biggie, reduce resolution to native if you are picky.Myusername
5.0Windows 10Intel Core i7-6700k @ 4.5GHzNVIDIA GeForce GTX 1060Runs at a smooth 1080p 60FPS on DX12 with 8x MSAA and High-resolution texturepack. The only problem I've seen is a crazy amount of lag from the screen distortion you get when you jump into icy-cold water. Other than that, the game runs and looks great, almost like an official remake of the game.PokerulerPlayz
5.0-10413Windows 10Intel Core i5-4670K @ 4.3GHzNVIDIA GeForce GTX 1060110FPS with Dual core, D3D12, 3x IR, 4x SSAA, 16x Anisoptropic filtering, HLE audio + Cubeb and EFB to texture only. Some visual issues (Same as wiki) but runs smoothly. Looking at the sun and jumping in icy-cold water don't cause massive lag anymore, though fps still dips a bit.Miksel12

Gameplay Videos

Super Mario Sunshine ~Co-op Test~ (Dolphin) {5.0}

Super Mario series
GameCube
Nintendo Wii
  • Super Mario Galaxy(2007)
  • New Super Mario Bros. Wii(2009)
  • Super Mario Galaxy 2(2010)
  • Super Mario All-Stars: 25th Anniversary Edition(2010)
  • Virtual Console
    • Super Mario Bros.(1985/2006)
    • Super Mario Bros.: The Lost Levels(1986/2007)
    • Super Mario Bros. 2(1988/2007)
    • Super Mario Bros. 3(1988/2007)
  • Super Mario World(1990/2006)
  • Super Mario 64(1996/2006)
  • Retrieved from 'https://wiki.dolphin-emu.org/index.php?title=Super_Mario_Galaxy&oldid=176203'

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